This week it miraculously snowed in Florida and an entire week of class was canceled; this blog will be brief!
On Thursday, though, we were able to zoom with Jean-Michael Celerier, the creator of the Ossia software we will be using. He showed us some basic examples of what you can do in Ossia, which is helpful to see before we get started with it. I haven't used the software by myself yet, but it reminds me of chataigne, a similar software that I do have experience with.
My ideas for project one are progressing. As I have used the ideas of body and interactivity as drivers for my ideation, the theme I return to most frequently is the experience of shopping as related to sensory pleasure. What makes a sellable/buyable plastic object "satisfying" to touch, see, hear, etc.? What does this experience of satisfaction feel like and cause? I have a lot more development to do of the idea before our class on Tuesday, but my general plan is to create a sculptural spinner rack. Spinner racks are those turnable displays in gift shops. I am imagining fabricated little objects on this spinner rack, each the size of cosmetic/decorative consumables that are abstract representations of aspects of product design meant to be pleasing to the senses. There will also be a projected output that has a similar layout to an ecommerce site. Interacting with the consumables on the spinner rack causes videos, sounds, text, etc. on the "site," and spinning of the rack will correspond with scrolling on the site.
My focus between now and Tuesday is to hash out some specifics on what this idea might look and feel like in much more detail. Here are a few of my early sketches:
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